The Chest is a game about a medieval village that lives inside a chest on your desk
Lift the lid and you’re looking down at fields, a dozen roofs, a well and a road into the forest. About thirty people live down there. They plough, get married, fall ill, argue about where one field ends and the next begins, and pray in the evenings. None of it needs you. You can just watch them, the way you’d watch an ant farm.
Or you can step in. You can talk to the villagers through your microphone and they’ll answer you out loud. You can drop things from your desk into the chest: bread, salt, a knife, a book. To them it’s a miracle from the sky, and every miracle changes something. Someone keeps the gift, someone holds a grudge, someone starts waiting for the next one.
They remember all of it. Every villager has their own memory of what happened to them, who helped, who cheated them and what they make of you. Children grow up on their parents’ stories, so a couple of generations later your miracle has become a legend, and not always an accurate one.
You can’t lose. The village might get rich, starve through a bad winter or stop believing in you, and the game just carries on.